Here I've listed a few other projects I have been a part of during my studies.
In a fictional project aimed at enhancing our UX and UI skills, we chose to redesign the secondhand website Myrornas.se. Recognizing that their UX did not fully meet user needs, we embarked on a journey of creating wireframes and low, mid, and high-fidelity prototypes. This project was conducted as part of our User Testing and Prototyping courses, allowing us to practice iterative design and user-centered approaches.
In this project, we created a portable pub game called "All Bets on Ale." After extensive brainstorming, we designed a dice game featuring rules on coasters that prompt players to engage in mini-games or collect coins based on their rolls. Our goal was to make the game easy to bring to bars or enjoy at home with family and friends. We developed every aspect of the game, resulting in a playable and enjoyable first prototype where the objective is to be the first to collect 10-15 coins, depending on the number of players.
As part of a school project with Changemaker Educations, we collaborated with Ahum AB, a company focused on improving mental health through online therapy and self-help. Our goal was to enhance the user experience for existing corporate clients and increase engagement and loyalty within their web application. Over four weeks, we identified pain points through user research and testing, focusing on improving navigation, optimizing loading times, and restructuring content for clearer guidance. We proposed a new homepage and features like “My Pages,” allowing users to track their well-being and access saved content. These enhancements aim to encourage regular app usage and support users in their mental health journey.